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Returning ranges

 
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Dirk Gregorius
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PostPosted: Tue Dec 28, 2004 4:07 pm    Post subject: Returning ranges Reply with quote



Dear group,

when I write a factory function that creates a range of objects how do
I parameterize the container class? Example:

class Object { /* Implementation */ };

How do I implement a factory function that creates exactly n objects?
This function seems obvious:

bool make_objects( std::vector<Object>& objects );

But what if I dont't want to force a client to use std::vector<> and
the client wants to pass a C array or boost::array? Would such an
implementation make sense as well:

template<OuputIterator>
bool make_objects( OutputIterator result ); // must be able to store 4
objects

This will force the client to allocate enough memory, which will make
the code more error prone IMO. And what about when the design changes
and I need dynamic memory allocation? So how do I return a range of
objects where the size of the range will be first known at run-time?

template<Sequence>
bool make_objects( Sequence& collection );

Do I have to constraint that the passed collection is at least
assignable ( like models of the standard sequence concept ), such that
I can do something like this:

template<Sequence>
bool make_objects( Sequence& sequence )
{
std::vector coll( NUM_ELEMENTS );

//Create objects and assign them to coll...

// IIRC the standard defines that a model of sequence needs to
implement
// the assign() function - correct?
sequence.assign( coll.begin(), coll.end() );

return true;
}

How do I handle such situations to gain maximum style points :-)




I wish all of you a happy new year!

Regards,

-Dirk

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ox
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PostPosted: Tue Dec 28, 2004 8:16 pm    Post subject: Re: Returning ranges Reply with quote



Design with OutputIterator seems pretty feasible to me;
std::back_insert_iterator & Co. can add even more flexibility. And do
not forget that you can always define your own iterator classes (or
adaptors).


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Victor Bazarov
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PostPosted: Tue Dec 28, 2004 8:18 pm    Post subject: Re: Returning ranges Reply with quote



Dirk Gregorius wrote:
Quote:
when I write a factory function that creates a range of objects how do
I parameterize the container class? Example:

class Object { /* Implementation */ };

How do I implement a factory function that creates exactly n objects?
[...]

How do I handle such situations to gain maximum style points Smile

I think you need to look at 'std::fill', 'std::generate_n', and
'std::back_inserter'.

Standard sequences all provide 'push_back' member function, maybe you
could rely on (or require) the existence of the 'push_back' in the user's
container...

V

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ox
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PostPosted: Tue Dec 28, 2004 11:09 pm    Post subject: Re: Returning ranges Reply with quote

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Victor Bazarov
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PostPosted: Wed Dec 29, 2004 12:55 am    Post subject: Re: Returning ranges Reply with quote

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Dirk Gregorius
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PostPosted: Wed Dec 29, 2004 1:19 am    Post subject: Re: Returning ranges Reply with quote

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jeffz_2002@yahoo.com
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PostPosted: Wed Dec 29, 2004 8:46 am    Post subject: Re: Returning ranges Reply with quote

(untested solution...) I was going to suggest creating an Adaptor
pattern implementation that could be templated out for the various
cases (stl containers, arrays, etc), but I think that this will boil
down to some kind of back_insert iterator as ox suggested. You could
then use a policy to do a compile time check of the type of the
destination, which would then handle the filling of the container
appropriately.

Good luck, let us know how it turns out.
Jeff


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Maxim Yegorushkin
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PostPosted: Wed Dec 29, 2004 8:48 am    Post subject: Re: Returning ranges Reply with quote

Dirk Gregorius wrote:

Quote:
when I write a factory function that creates a range of objects how do
I parameterize the container class? Example:
class Object { /* Implementation */ };
How do I implement a factory function that creates exactly n objects?
This function seems obvious:
bool make_objects( std::vector<Object>& objects );
But what if I dont't want to force a client to use std::vector<> and
the client wants to pass a C array or boost::array?

Just abstract out the act of adding elements. It could be as simple as:

template<class T>
struct adder
{
virtual void add(T&) = 0;
virtual ~adder() {}
};

bool make_objects(adder<object>&);

And then you implement the adder interface for the container you want to
be filled with make_object(). For vector it could be:

template<class T>
struct vector_adder : adder<T>
{
vector_adder(vector<T>& v) : v_(&v) {}
void add(T& t) { v_->push_back(t); }
vector<T>* v_;
};

vector<object> v;
vector_adder<object> a(v);
make_objects(a);

Or, going further, one could employ boost::function<> and co:

bool make_objects(boost::function<void(object)> adder);

vector<object> v;
make_objects(boost::bind(&vector<object>::push_back, &v, _1));

--
Maxim Yegorushkin

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